![]() ![]() ![]() Mathematically, total time for machining (T m) can be expressed as: All these time or cost elements, except handling time, are affected by the variation of cutting speed and feed rate as explained below. Beside these three time elements, cost of cutting tool is also required to incorporate for any optimization. These three elements include-actual cutting time (T c), total tool changing time (T ct) and other handling or idle time (T i). Basically overall or total machining time (T m) is the summation of three different time elements closely associated with the machining or metal cutting process. In today’s competitive market, time is equivalent to cost. Therefore abrupt increase of cutting speed and feed rate is not a feasible solution rather, an optimization is necessary. Hence, cutting tool is required to change frequently, which will ultimately impose a loss for the industry as a result of idle time for changing tools. However, this may lead to reduced cutting tool life due to faster wear rate and higher heat generation. As long as conventional machining is utilized, in order to fulfill first requirement (faster production rate), the cutting speed and feed rate should have to be increased. Now-a-days the primary goal of industries is to manufacture the product at a faster rate but at minimal cost and that too without sacrificing product quality. For effective planning of the entire production, overall machining or cutting time must be incorporated. ![]() Relevant steps such as removal of material, setting the job and cutting tool, and dispatching the machined job consume substantial amount of time, which are at least not negligible. Ultimate objecting of machining is to give intended shape, size and finish by gradually removing material from workpiece. The Speed multiplier affects how quickly Auto-Build runs alongside how often products naturally output.Machining or metal cutting is one important aspect of the production system. The Base Value is 4 and can be increased in the following ways: The Merchant Capacity value is the number of products which are auto-sold per assigned Merchant. The Merchant Revenue multiplier increases the sale price of products which are auto-sold by Merchants and can be increased in the following ways: The Research Production multiplier is used to calculate Total Research Output per second and can be increased in the following ways: The Ore Output Multiplier can be increased in the following ways: This includes: Copper Ore, Tin Ore, Iron Ore, Coal, and Gold Ore. The Ore Output multiplier increases the number of Ore generated per level. Offline Production may be increased in the following ways: Unlike other multipliers, this starts with a base value of only 40%. There is a minimum time of around 30 seconds between closing the application and when the Offline Production multiplier becomes active. The Offline Production multiplier increases the relative speed while the game is not running. Click Output may be increased in the following ways: ![]() These additional 4 Wood will be added at the end of the cycle for a total of 5 produced Wood. If the player's Click Output is 500%, then the first click per production cycle on level 1 Wood will show +4 Wood. The Click Output multiplier increases the number of produced items when tapping on a product. The Income multiplier increases the sale price of all products and may be increased in the following ways: ![]()
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